Now that COVID-19 has kept Kenedy Quandt out of the classroom for a year, she鈥檚 noticed a change in her teachers: They鈥檝e grown distinctly more creative. 鈥淭hey鈥檙e trying to find ways to keep engaging us,鈥 explains Kenedy, an 11th grader at Sierra Canyon School in Chatsworth, a neighborhood in Los Angeles, California. 鈥淏efore, whenever we wanted to study for a quiz or do practice tests, it was mostly just silent on-your- own work, but since online school started, teachers have been using 听辞谤 , so everyone鈥檚 all excited to play and study.鈥
Quizlet is a study app that uses flashcards, games and tests to foster student learning, while Kahoot is a game-based platform featuring quizzes accessible through web browsers or an app. These fun learning tools are just two of many that teachers have employed to enhance online learning during the pandemic.
Javy Martinez ME 鈥13, Kenedy鈥檚 computer science teacher, says that game-based apps can be engaged across the curriculum. But beyond games, the pandemic is leading teachers to accept a wide range of work, including creative assignments completed with the video editing software 听辞谤 the digital music creation studio .
鈥淚 see a lot more teachers accepting digital assignments,鈥 says Martinez, chair of Sierra Canyon鈥檚 computer science department and director of educational technology (EdTech) at the private pre-K鈥12 school. 鈥淪tudents know how to use a camera, they鈥檝e learned about filters, they鈥檝e investigated apps. There鈥檚 just so much more technology usage.鈥
To make remote instruction stimulating for Generation Z鈥攖hose born in the late 鈥90s to the early 2010s and widely reported to have an 鈥攅ducators are tapping into this demographic鈥檚 deep interest in gaming and technology. They鈥檙e using not only game-based apps but also social media and EdTech that simulate the in-person learning experience. When schools can safely reopen, students and educators alike say technology should continue to play a role in coursework, but doing so successfully requires narrowing the digital divide between privileged and underprivileged families that the pandemic laid bare. Closing this gap, 海角论坛 experts contend, goes deeper than just getting devices into students鈥 hands; it means enabling youth and their caregivers to meaningfully interact with technology.
The efforts Kenedy鈥檚 teachers have made to include technology in class are inspiring, she says. They鈥檝e mailed to her home lab kits that allowed her to do science experiments with classmates via Zoom, exposed her to interactive science websites that show her what happens when two chemicals are combined, and given her the chance to closely follow their lessons by using virtual smartboards.
But game-based EdTech stands out among her favorite learning tools. 鈥淚 definitely am way more likely to study for a quiz where I get to compete with my classmates and there鈥檚 a little bit of fun involved, rather than just printing out worksheets and sitting quiet,鈥 she says. 鈥淢r. Martinez has been doing a bunch of different Quizlet-style games that we can all play, and it motivates all of us in the class because we want to try to get to the top of the leaderboard.鈥
鈥淰ideo games involve failure and players readily accept that fact. 鈥 Schools all too often send the message that failure is intolerable. So, the lessons games teach students and their sheer popularity make them an important resource for educators.鈥 鈥擠avid Cash EdD 鈥08, 海角论坛 Professor of Clinical Education
The key to using technology in the classroom is balance, Martinez says. It should supplement rather than dominate instruction, and it should be age- and subject-matter appropriate. Although daily use of technology during the pandemic has been an adjustment for some teachers鈥攐ften equal parts humbling and frustrating鈥攄istance learning has given educators an incentive to reconsider their teaching methods.
The case for EdTech during the pandemic and beyond
The novel coronavirus may have given educators little choice but to consider how best to incorporate technology and gaming into the classroom, but the simple fact that it鈥檚 the 21st century should have been the primary impetus for this shift, says David Cash, EdD 鈥08, professor of clinical education at 海角论坛. Students spend hours playing video games, and , according to a 2020 report by the Entertainment Software Association. 鈥淭hey鈥檙e everywhere,鈥 Cash says of gamers. 鈥淪o, it seems foolish not to take what鈥檚 happening in homes and try to make it happen in schools.鈥
The former superintendent of four school districts, most recently Santa Barbara Unified, says that video games are a valuable piece of technology because, to some extent, they involve failure鈥攁nd players readily accept that fact. Conversely, schools all too often send the message that failure is intolerable, Cash asserts. So, the lessons games teach students and their sheer popularity make them an important resource for educators.
Teachers unfamiliar with video games hesitate to use them in class, but Cash says he witnessed one group of educators recognize their value after they created a system of badges and awards that students earned through successful completion of missions. Even the most skeptical educators were awed that students became engrossed in the undertaking. He adds that games can also be assets because they鈥檙e cross-disciplinary.
鈥淵ou can have a game set up by a chemistry teacher that鈥檚 going to require a student to be able to read analytically, read for understanding, problem-solve, answer questions, think logically鈥攁ll things that we would want a student to be engaged in when they鈥檙e doing close reading in English and social studies,鈥 he says.
Educators, however, should avoid using games as gimmicks because students can see through them, both Cash and Martinez argue. Teachers should develop games with content that appeals to kids and be open to accepting work that shows mastery of the concepts even if it isn鈥檛 completed in a conventional fashion.
鈥淜ids are overloaded with technology. 鈥 There鈥檚 a lack of motivation unless there is some dynamic instruction occurring on the other end.鈥 鈥擬aria Romero-Morales, Research Project Specialist, Pullias Center for Higher Education and 海角论坛 EdD student
鈥淲e have games that apply to typing,鈥 Martinez says. 鈥淲e have games that apply to geography, history, English, but at a certain point, the students don鈥檛 see where it applies in the real curriculum. Now, that doesn鈥檛 mean that you can鈥檛 have trivia games, such as learning vocab words in English or learning dates with pictures in history.鈥
By high school, though, the most advanced students might find it insulting for teachers to disseminate knowledge through game-based drills, Martinez says. This doesn鈥檛 mean that educators must stop using games in the secondary grades. However, they should make sure that the games reflect students鈥 sophistication level.

Kids and teens are also increasingly turning to social media for information, be it for learning or for connecting with friends and pop culture. Kenedy says she uses the video-sharing social networking service TikTok in part to watch teachers from all over quickly break down complex historical issues and events.
鈥淢r. Martinez posts our class lectures on YouTube, and so I can rewatch them if I have any questions,鈥 she says. 鈥淭hings like that are really helpful because students can comment in the comment section saying they didn鈥檛 understand something, and if someone else sees it, they鈥檒l comment back.鈥
Sierra Canyon instructors also rely on the software program Flipgrid, which allows them to create prompts that students can respond to via video. The program lets students interact with each other through video posts as well. Meanwhile, Microsoft Teams gives teachers and students opportunities to chat, videoconference and store files, among other features.
Although the perception persists that EdTech is more appropriate for science and math than the humanities, Martinez says he鈥檚 very impressed by how the performing arts teachers at his school have adopted technology during the pandemic. Entirely remotely, they鈥檝e organized plays, movie nights, slam poetry events and choral performances, muting students at certain times to create a melodic effect. 鈥淭hey have taken Zoom and made it their own,鈥 he says. 鈥淚t has been great.鈥
But technology鈥檚 use in the classroom isn鈥檛 always showy. Often, it鈥檚 relatively mundane. , a research project specialist at the USC Pullias Center for Higher Education who is completing her EdD in higher education at 海角论坛, notes that educators routinely employ technology for logistical reasons. This includes having students start discussion threads in the chat sections of videoconferencing programs or asking students and their families to get the , so they can stay on top of homework and project deadlines.
Gary Wu, a Sierra Canyon 11th grader, says he has depended on apps like , and Google Calendar to take notes digitally and stay organized. He appreciates that these apps have an environmental benefit as well: They help him 鈥渟hrink down the amount of paper鈥 he uses for class, he says.
Like Gary, a number of students have thrived using EdTech during the pandemic, but many have logged on infrequently or not at all, revealing how much of a digital divide exists between middle- and high-income families and their low-income counterparts.
Closing the digital divide
Just a month before the pandemic forced schools to close in March 2020, Kenedy Quandt bought her first laptop, a purchase her parents paid half for while she covered the rest with her earnings as a STEM tutor. She is the founder of the organization (STEM plus feminist), which provides free tutoring to low-income girls and fee-based tutoring to girls from higher-income brackets. Sierra Canyon doesn鈥檛 require students to use computers for schoolwork, but when the pandemic struck, the school scrambled to get laptops to the students who didn鈥檛 have devices.
In the Los Angeles Unified School District, the nation鈥檚 second largest district, ensuring that students received the technology needed for distance learning was a herculean effort given that one-third of the district鈥檚 had neither a laptop nor broadband internet at home. 鈥淲e鈥檝e known through different studies that we鈥檝e done, whether it鈥檚 K鈥12 or higher ed, that some students were and still are doing assignments and homework over their phone,鈥 says Romero-Morales, who researches digital equity in education. 鈥淣ot every student had a device.鈥
鈥淭he internet is basically the new electricity. If we are to call ourselves a society that wants to ensure that every resident has what they need to be successful, then the internet has to be on the table.鈥濃擲tephen J. Aguilar, 海角论坛 Assistant Professor of Education
A report from 海角论坛 and the USC Annenberg School for Communication and Journalism, published in October, found that low-income families have made sacrifices to ensure that their children take part in distance learning. With a sample size of 1,971 LAUSD families, the study, 鈥When School Comes Home: How Low-Income Families Are Adapting to Distance Learning,鈥 found that about 1 in 3 families report paying for devices such as laptops or for internet service to accommodate their children鈥檚 learning needs (p. 5).
In May, LAUSD Superintendent Austin Beutner announced that had received them, but two months later, the district reported that hadn鈥檛 regularly been logging on to remote classes. Moreover, low-income students were 10 to 20 percent less likely to participate in online instruction, and English learners, special education students, and foster and unhoused youth were all less likely to log on as well.
While LAUSD鈥檚 work to give students access to devices and the internet has made it easier for them to participate in distance learning, educators must ensure that their lessons are engaging enough to motivate youth to log on regularly, says Romero-Morales, who has more than 15 years of teaching experience.
鈥淲e鈥檝e known that these kids are overloaded with technology,鈥 she says. 鈥淭hey鈥檙e sitting in front of a screen from 8 to 3:30, and it鈥檚 really challenging for them to just stay there and stare into a screen when there isn鈥檛 going to be a lot of engagement. There鈥檚 a lack of motivation unless there is some dynamic instruction occurring on the other end.鈥
Gary says some of his teachers lecture throughout the class period, which he doesn鈥檛 find engaging. In Martinez鈥檚 computer science class, though, students go into digital breakout rooms that allow them to interact with each other in small groups. This motivates him to participate, Gary explains.
While mediocre teaching may bear some of the blame for low student engagement, caregivers likely play a role as well. The 鈥淲hen School Comes Home鈥 report found that caregivers may not be able to provide the technical support needed to help their children excel as remote learners. Fifty-two percent of parents surveyed in the report said they had not completed high school, and although 73 percent reported using the internet daily, just 33 percent said the same of their computer use. In fact, a higher number, 44 percent, said they never use computers. These findings indicate that low-income parents may have a limited capacity to help their children address software and connectivity problems that arise during online instruction.
鈥淭here are gaps there that preclude them from helping their child, despite wanting to, in ways they think are important,鈥 says Stephen J. Aguilar, principal investigator of the 鈥淲hen School Comes Home鈥 report and a 海角论坛 assistant professor. 鈥淥lder siblings are now de facto tech support, which I鈥檓 not saying is something that we should avoid. Sometimes the older sibling is the one who knows how to use the device better, but it鈥檚 a finite resource where in helping a younger sibling, an older sibling might actually be choosing not to engage in their own work.鈥

Throughout the pandemic, families have had to make these difficult decisions while facing stressors such as insecurity in employment, housing and food. Closing the digital divide requires educators to consider all of the factors that might keep children offline and to make sure that if they鈥檙e going to engage certain technology in class, students know how to use it. If not, technology may become more of a hindrance than a help to learning.
When schools resume in-person learning, Aguilar says it will be important for educators to remember what the pandemic revealed about the digital divide. Policies, practices and infrastructure must be put in place to allow schools to better serve economically disadvantaged students should remote instruction become a necessity once more. Having recently introduced legislation such as the , California lawmakers are working to make broadband accessible to residents in underserved communities.
Also, in 2019, Gov. Gavin Newsom launched the Broadband for All initiative and issued an executive order to get state agencies to pool their resources to provide Californians with access to high-performance broadband at home, devices to use the internet, and training and support for digital literacy. Today, an estimated 1 million California schoolchildren still lack internet access.
鈥淭he internet is basically the new electricity,鈥 Aguilar says. 鈥淚f we are to call ourselves a society that wants to ensure that every resident has what they need to be successful, then the internet has to be on the table. It has to be one of those things that everyone has because everything relies on it now.鈥